Digital games in teaching

Digital games in teaching

Authors

  • Andrea Balogh Eötvös Loránd Tudományegyetem, Budapest, Magyarország

DOI:

https://doi.org/10.21030/anyp.2017.1.5

Keywords:

gamification, digital game-based learning, raising awareness, alternative opportunities

Abstract

The relation between games and teaching has a long tradition. In today’s digital world it is not surprising if a computer game builds its gameplay on the universal (partly lexical) knowledge that students are able to use later even at school. Besides the negative opinions about video games (such as addiction), it can be stated that games and teaching are becoming directly connected. This phenomenon is the so-called digital game-based learning. This study first provides an overview of the importance of games in language socialization. After that the use of edutainment games, the more and more well-known digital games are introduced in education-based on the principles of gamification. As an awareness-raising approach, gamification can facilitate teaching and learning with the use of mechanical devices outside games.

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Published

2017. 03. 31.

Issue

Section

Műhely
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