Offline situational game for teaching IT systems
DOI:
https://doi.org/10.36427/CEJNTREP.4.1.4452Abstract
There are still many offline methodologies and playable games out there for teaching various curriculum elements. These games help the students in understanding difficult IT concepts. This approach is called “Computer Science Unplugged” or CSUnplugged in short. As an example, think about sorting algorithms, binary numbers, data structures, or databases. In the following article, we would like to introduce a new situational game that focuses on software systems, and network communications by simulating multiple programmable devices, that communicate with each other in real-time. We believe that the game makes the students activities and helps them to understand critical and important terms in an interesting and playful way. The game is a simulation of a smart home system in a classroom environment and does not need any digital devices.